Last completed video game pages

Demolition Derby 3, Racing, 2018



Developer: Beer Money Games

Publisher: Beer Money Games

Damageable vehicles: Yes

Tracks or places: ?

Mobile


Pictures for this video game were provided by: MTP02

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IGCD Tests [ Add a Test ]


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AuthorMessage

MTP02 PL (26)

2019-01-02 18:14

Sequel to Demolition Derby 2. Currently 18 playable vehicles and traffics.
I'm not sure should I add the original Demo Derby from the same developer.

solarriors CH (21)

2019-01-03 03:46

It is official ?
It looks so cheap, no texture filtering or advanced lightning effects (I do realize it's on mobile but still)

-- Last edit: 2019-01-03 03:49:03

tunedricer CN (394)

2019-01-03 04:02

car list looks pretty nice.

MTP02 PL (26)

2019-01-03 07:03

solarriors wrote It is official ?
It looks so cheap, no texture filtering or advanced lightning effects (I do realize it's on mobile but still)

It's sold for free in Google play

mike.g US (0)

2019-01-03 20:48

solarriors wrote It is official ?
It looks so cheap, no texture filtering or advanced lightning effects (I do realize it's on mobile but still)
On mobile we have to sacrifice some things to do what we do. For example, in a huge city open world that has over 100 AI driven cars with physics and several hundred dynamic objects you can crash into. I cut back on effects because we always say Gameplay over aesthetics. So while making the game, we work to make it fun first and then try to make it look as awesome as possible. As the lead artist, I've seen several reviews want more from visuals, but I've also seen people with older devices praise the game because they get a decent frame rate at normal quality.

That said, we are still working to improve everything and that might be an option down the road. As adding it to the game now, even if it gets disabled at run time for lower/slower settings these effects will still get put into memory and will kill performance on older devices that have a hard time with alpha and other post effects.

For our cars this time around, we took inspiration from several cars and combined them into one. We would have a primary shape with several tweaks from other sources. Some of the cars you named off here are off from our car inspiration list. But all good and entertain guesses.

MTP02 PL (26)

2019-01-03 21:05

mike.g wrote On mobile we have to sacrifice some things to do what we do. For example, in a huge city open world that has over 100 AI driven cars with physics and several hundred dynamic objects you can crash into. I cut back on effects because we always say Gameplay over aesthetics. So while making the game, we work to make it fun first and then try to make it look as awesome as possible. As the lead artist, I've seen several reviews want more from visuals, but I've also seen people with older devices praise the game because they get a decent frame rate at normal quality.

That said, we are still working to improve everything and that might be an option down the road. As adding it to the game now, even if it gets disabled at run time for lower/slower settings these effects will still get put into memory and will kill performance on older devices that have a hard time with alpha and other post effects.

For our cars this time around, we took inspiration from several cars and combined them into one. We would have a primary shape with several tweaks from other sources. Some of the cars you named off here are off from our car inspiration list. But all good and entertain guesses.

I agree with you.

solarriors CH (21)

2019-01-04 04:37

There was a confusion on my end, I was referring to the original Destruction Derby released on PSX. There is still a lot of concurrence on the mobile market for every genre.
What engine does this game run on?
The problem you mentionned is not new, and it's still worked upon. There is a key word : Scalability
There are optimisation remaining to be done in the coding of games in our days, one thing would be dynamical FPS, settings/graphics but there is need to improve the computational processes of the assets and code

-- Last edit: 2019-01-04 04:43:05

MBR SM (0)

2019-01-30 18:40

I downloaded the game, and I like it

There is some things that needs to be improved for sure, but I see that you guys try hard to improve despite having a small team, `this is still better than those other unity crap games I used to play

Please keep updating, I like the car list :)

TrueCrime US (99)

2019-01-31 07:32

Isn't it called "Demolition Der3y" as it says on the cover? :lol:

SouthpawBealo US (0)

2019-02-15 15:10

The 'venom' car is a Dodge Viper, I think 1998 or so.

GamerFIB7590 ID (248)

2019-02-15 16:12

SouthpawBealo wrote The 'venom' car is a Dodge Viper, I think 1998 or so.

Post on the car page after clicking the car image you mentioned instead here :)

mike.g US (0)

2019-03-04 19:44

TrueCrime wrote Isn't it called "Demolition Der3y" as it says on the cover? :lol:
Good question. We don't spell it with the 3 because searches didn't test well spelling it that way.

solarriors wrote There was a confusion on my end, I was referring to the original Destruction Derby released on PSX. There is still a lot of concurrence on the mobile market for every genre.
What engine does this game run on?
The problem you mentionned is not new, and it's still worked upon. There is a key word : Scalability
There are optimisation remaining to be done in the coding of games in our days, one thing would be dynamical FPS, settings/graphics but there is need to improve the computational processes of the assets and code
Very true today too. We are using the Unity 3D engine.

Peterkragger PL (0)

2019-06-20 11:00

Another mobile BeamNG ripoff

Solarriors CH (21)

2019-07-12 03:02

Wow the car list expanded very well !

MTP02 PL (26)

2019-07-13 22:38

Now I'm going to identify car model year, so I will attempt to find approximate one to the real counterparts.

-- Last edit: 2019-07-13 22:42:18

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