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Auteur | Message |
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Evil Tim
photo_librarymode_comment
2013-11-24 11:00 | Plus the 2-year dev cycle means a lot of recycling; we're not quite up to Castlevania's 18 year use of the same Medusa Head sprite, but there was a seven-year-old mortar from CoD2 in Black Ops 2, and this mission has ZPUs from Black Ops 1 lurking around. Not enough time to remake everything, basically. |
NismoR35 photo_librarymode_comment 2013-11-23 16:34 | Also because since this game focuses on FPS and the people who usually play this doesn't really give any attention to anything else in the background besides the mission, they just throw low detailed/poly stuff in just to fill in as background. I mean it's the same thing with the low poly cars and stuff you see on the outside of the barriers in racing games as well. |
Mark0 photo_librarymode_comment 2013-11-23 16:11 | BadHairDay a écrit why does a 2013 game use low poly models? Because in this level you fly military helicopter and because map is big i think it will use more system performance if they are hi-detail vehicles. |
BadHairDay
photo_librarymode_comment
2013-11-23 14:46 | why does a 2013 game use low poly models? |
.
photo_librarymode_comment
2013-11-23 02:48 | it's called a low poly model m8 |
BadHairDay
photo_librarymode_comment
2013-11-23 02:35 | what's with those shit graphics? |
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