Midnight Club II (2003) | Victor_20032023-01-17 13:42 | Two prop vehicles are missing, the cop helicopter (MD-500) from Farid's first race and the Tokyo train. |
Midnight Club II (2003) | Silnev2022-06-17 13:42 | Entry complete. |
Midnight Club II (2003) | Victor_20032022-06-02 13:16 | SK36 wrote It´s funny that the US Spec Escort (Cocotte) has a Cosworth wing, while the the European Escort (Bryanston) doesn´t.
I noticed that too. |
Midnight Club II (2003) | SK362022-06-01 03:37 | It´s funny that the US Spec Escort (Cocotte) has a Cosworth wing, while the the European Escort (Bryanston) doesn´t. |
Midnight Club II (2003) | Victor_20032022-02-16 15:54 | Exist 3 cut playbable cars in the game files, SLF400 that is possible to drive, Crusader and Vampire that only exist the textures. |
Midnight Club II (2003) | Victor_20032021-09-30 19:45 | Gagarsa06 wrote There are more unused traffic cars than there are.
In the PS2 version there are some unused traffic cars left in the game files. They still have UV mapping data on them, but the textures have been removed:
va_206_p (has the shape of a Peugeot 206, possibly meant for Paris)
va_accord_t (duplicate of va_accord_l, has incorrectly assigned textures, possibly meant for Tokyo)
va_audi_s3_p (has the shape of an Audi S3, possibly meant for Paris)
va_bmw_l (has the shape of an E35 BMW 3-Series, possibly meant for Los Angeles)
va_bustour_p (no leftover model, possibly meant for Paris)
va_copcar1_l and va_copcar2_l (slicktop and siren bar, respectively, have the shape of a Ford Crown Victoria, possibly meant for Los Angeles)
va_crv_l (has the shape of a Honda CR-V, possibly meant for Los Angeles)
va_humlimo_l (has the shape of a Hummer H1 limousine, possibly meant for Los Angeles)
va_polo_p (has the shape of a VW Polo, possibly meant for Paris)
The 206 cut car have similar design to 206 convertible. |
Midnight Club II (2003) | Gagarsa062021-03-09 23:49 | There are more unused traffic cars than there are.
In the PS2 version there are some unused traffic cars left in the game files. They still have UV mapping data on them, but the textures have been removed:
va_206_p (has the shape of a Peugeot 206, possibly meant for Paris)
va_accord_t (duplicate of va_accord_l, has incorrectly assigned textures, possibly meant for Tokyo)
va_audi_s3_p (has the shape of an Audi S3, possibly meant for Paris)
va_bmw_l (has the shape of an E35 BMW 3-Series, possibly meant for Los Angeles)
va_bustour_p (no leftover model, possibly meant for Paris)
va_copcar1_l and va_copcar2_l (slicktop and siren bar, respectively, have the shape of a Ford Crown Victoria, possibly meant for Los Angeles)
va_crv_l (has the shape of a Honda CR-V, possibly meant for Los Angeles)
va_humlimo_l (has the shape of a Hummer H1 limousine, possibly meant for Los Angeles)
va_polo_p (has the shape of a VW Polo, possibly meant for Paris) |
Midnight Club II (2003) | Silnev2020-01-08 09:14 | Solarriors wrote Why are the props and drivable versions of cop cars double listed?
They shouldn't
Props are often listed for many games. Heck look at entries that feature no playable cars. As for the cop cars I think the playable cop car models are different to the non-playable models. This is most obvious with the 300zx. The playable has a rear wing plus fender mirrors that the non-playable lacks. |
Midnight Club II (2003) | Solarriors2020-01-08 07:23 | Why are the props and drivable versions of cop cars double listed?
They shouldn't |
Midnight Club II (2003) | Bear2019-12-25 04:11 | Fun fact about Midnight Club II: If I can remember correctly, the PS2 version was the only version of the game that was capped at 30 frames per second. |