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Buick LeSabre

Blockland (2007)
oh, and one other point: Blockland, if it wasnt apparent by now, isn't any sort of automotive game, just an old sandbox. it's only really like Roblox in regards to its LEGO-inspired building system. it's far more akin to Garry's Mod in terms of a one-time-payment, extremely open-ended and mod-reliant game, rather than Roblox which is more like Second Life in it's freenium formula and social aspects.
Buick LeSabre

Blockland (2007)
imo, the above is a very long response to a question that only needs a really short answer:

the players create all these cars as mods, and whether or not they want to paraphrase or even create cars/brands from scratch is up to them. there are a lot of cars, but funnily enough, vehicles aren't even a shining facet of the game. (ironically, it's considered the game's weakest point.)

the vanilla game only comes with the Willys MB Jeep (and a variant that flies?) along with some other vehicle types that are wacky in forms beyond cars eg. a ball and a magic carpet.

the whole thing about RTB and the modloader are... irrelevant, i don't know why those were mentioned. the vehicles (along with other mods/add-ons for the game) do not actually have any total means of monitoring their distribution. the biggest interface program for Blockland, known as Glass, has it's own administrative force that filters the content through it's own modloader, and the forums for Blockland also has an admin that can "failbin" any content he doesn't want circulating, but there's little he can do to stop it outright.

but since none of these people creating cars for the game are making money off of doing so, there's no reason to call for any restriction.
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