Comments
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Victor_2003 photo_librarymode_comment 2023-06-27 21:40 | Should be playable. | |
Daboi492 photo_librarymode_comment 2023-06-27 09:58 | What kind of engine is that? W18? | |
Uros21 photo_librarymode_comment 2023-03-24 20:25 | Hilux? | |
Skip the fox photo_librarymode_comment 2023-03-13 16:04 | Saunders-Roe SR.N6? | |
Jim4800Frank photo_librarymode_comment 2022-10-14 16:28 | Victor_2003 wrote Me too. Nooooooooo!!!! EVEN TYPOS BEFORE NOWADAYS!? -- Last edit: 2022-10-14 16:28:28 | |
Bruisemobile
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2022-10-13 22:33 | Boeing AH-64 Apache. | |
Bruisemobile
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2022-10-13 22:33 | Boeing AH-64 Apache. | |
fajnygosciu1234
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2022-01-09 19:14 | meyers manx | |
TheGreaser
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2022-01-04 17:36 | It's this: igcd.net/vehicle.php?id=169706 2008 Saleen S5S Raptor. | |
Speedy17 photo_librarymode_comment 2021-11-14 12:42 | Kinda looks like a Lotus | |
Cruis'n Blast (2017) | DonathanXVI photo_librarymode_comment 2021-11-14 01:47 | Silnev wrote Ok, because it's against the rules to uses images from other sources for entry images. So they will not be used. Ohh alright then, sorry about that. |
Cruis'n Blast (2017) | Silnev photo_librarymode_comment 2021-11-14 00:28 | DonathanXVI wrote I found the pictures from an Arcade Heroes article showing off in-game and in-engine images displaying the cars and tracks. Here's the article: arcadeheroes.com/2016/12/09/cruisn-blast-arcade-now-available/ Ok, because it's against the rules to uses images from other sources for entry images. So they will not be used. |
DonathanXVI photo_librarymode_comment 2021-11-13 18:59 | I wanna say it's a Ferrari, but it's probably not. www.blogcdn.com/www.autoblog.com/media/2011/10/lead15-2012-ferrari-458-spider.jpg | |
Cruis'n Blast (2017) | DonathanXVI photo_librarymode_comment 2021-11-13 18:54 | Silnev wrote Where did those pics come from? I found the pictures from an Arcade Heroes article showing off in-game and in-engine images displaying the cars and tracks. Here's the article: arcadeheroes.com/2016/12/09/cruisn-blast-arcade-now-available/ I got the photo of the rear of the 2015 Corvette from a trailer for the game, and the photo of the rear of the Aventador from a YouTube video with gameplay. -- Last edit: 2021-11-13 19:00:41 |
Victor_2003 photo_librarymode_comment 2021-11-13 12:43 | The nitro icon its blocking the car. | |
Attacker1997 photo_librarymode_comment 2021-11-13 12:30 | It's actually a SSC Ultimate Aero encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTsDMjwmz8cvj7IUSePBwIhNJC6TWlOTSYHGA&usqp=CAU | |
Cruis'n Blast (2017) | Silnev photo_librarymode_comment 2021-11-13 00:34 | DonathanXVI wrote I found clear pictures of all the cut licensed cars!(as well as a couple mysterious unknown cars I found in an in-game screenshot. I'll start uploading them now. Where did those pics come from? |
DonathanXVI photo_librarymode_comment 2021-11-13 00:30 | Better front photo: drive.google.com/file/d/1aF5YL9O8aiISxxSaboXzQ9ITPFpsBHqo/view?usp=sharing | |
DonathanXVI photo_librarymode_comment 2021-11-13 00:12 | Better front and rear photos: drive.google.com/file/d/12OJI8v2_q3FydsVCgsM9HlKm7-IPhDCJ/view?usp=sharing drive.google.com/file/d/1dOkXKbd20oBHI36W6HkTvCZPW-im7HE9/view?usp=sharing | |
DonathanXVI photo_librarymode_comment 2021-11-13 00:09 | Better front and rear photos: drive.google.com/file/d/1T-tm96q3WoddXAGySiFcvlcihMSKRI3Z/view?usp=sharing drive.google.com/file/d/1H_O1hm45NtZWVyMtG-24XfIDMf_BQJ99/view?usp=sharing | |
DonathanXVI photo_librarymode_comment 2021-11-13 00:09 | Better front and rear photos: drive.google.com/file/d/1H75A4LWz-C97Pwfnr1N0EnALStbRLry8/view?usp=sharing drive.google.com/file/d/1MoaAmlcZYKjabo8yZrxzXEae_LGXzjuZ/view?usp=sharing | |
DonathanXVI photo_librarymode_comment 2021-11-13 00:08 | Better front and rear photos: drive.google.com/file/d/1j8C1MCzgQtTc_z0D7-ToebjGqpyTFBo0/view?usp=sharing drive.google.com/file/d/12H3PfdunQc4KpOpVieF7EQOZEf1MPb2H/view?usp=sharing | |
DonathanXVI photo_librarymode_comment 2021-11-13 00:06 | Better front and rear photos: drive.google.com/file/d/1-iNmrTMu7arEpHT3SQtw2pnMkTSESPro/view?usp=sharing drive.google.com/file/d/1rJRAF4MFxdtYHFJo7wj1bZ4GqXMoq3pD/view?usp=sharing | |
DonathanXVI photo_librarymode_comment 2021-11-13 00:04 | Better front and back photos: drive.google.com/file/d/1CGyXhqqq9MhwcYrR8dBmE9qZZ6OXU6rA/view?usp=sharing drive.google.com/file/d/1oakzFoLoC_52WGyPAm7qcvUKNbGNwVje/view?usp=sharing | |
Cruis'n Blast (2017) | DonathanXVI photo_librarymode_comment 2021-11-13 00:03 | I found clear pictures of all the cut licensed cars!(as well as a couple mysterious unknown cars I found in an in-game screenshot. I'll start uploading them now. -- Last edit: 2021-11-13 00:14:03 |
Cruis'n Blast (2017) | Runoff1999
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2021-09-27 21:00 | I feel like the Arcade version and Switch port should have separate pages. This whole page is just a mess right now. |
Cruis'n Blast (2017) | Silnev photo_librarymode_comment 2021-09-24 16:57 | DonathanXVI wrote Sorry if the way I described it wasn't clear, but I'll try explaining it again. I don't know if this will help my case, but here goes. The player can choose the color of the car, but the look of the visual upgrades can't be changed. Oh, ok then everything's fine, I suppose. Go ahead and upload them. Sorry for any inconvenience. -- Last edit: 2021-09-24 16:58:10 |
Cruis'n Blast (2017) | DonathanXVI photo_librarymode_comment 2021-09-24 16:38 | Silnev wrote Well if the mods are uniform in their presentation then it is fine but if they need to be added individually then that is not fine. That's why the racing mods in Gran Turismo 2 are fine because they transform the entire car when you apply them with the only thing the player being able to choose is the colour otherwise other stuff like the spoiler, body kit and whatnot are chosen by the game. If Crusin' Blast functions like that then yes the upgraded cars should be allowed but based on how Donathan described them I said they aren't. Sorry if the way I described it wasn't clear, but I'll try explaining it again. I don't know if this will help my case, but here goes. Once you unlock each upgrade, the visual stuff is put onto your car. There are four upgrades: neon, decal, body kit, and engine upgrade. Similarly to #DRIVE, you are able to turn the visuals on and off. The visual upgrades are chosen by the game; there is only one body kit/neon set/engine upgrade/decal per car. The player can choose the color of the car, but the look of the visual upgrades can't be changed. -- Last edit: 2021-09-24 16:40:03 |
Cruis'n Blast (2017) | TheGreaser
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2021-09-21 01:54 | And? They should be listed regardless. Why do you think I added all those special variants in CMS21? |
Cruis'n Blast (2017) | Silnev photo_librarymode_comment 2021-09-20 23:48 | AyrtPR97 wrote Silnev, could you explain what does it make this game any different to #Drive please? Because on #Drive you basically toggle the different visuals (or body kits) on and off. What is really different for this game? Well if the mods are uniform in their presentation then it is fine but if they need to be added individually then that is not fine. That's why the racing mods in Gran Turismo 2 are fine because they transform the entire car when you apply them with the only thing the player being able to choose is the colour otherwise other stuff like the spoiler, body kit and whatnot are chosen by the game. If Crusin' Blast functions like that then yes the upgraded cars should be allowed but based on how Donathan described them I said they aren't. -- Last edit: 2021-09-20 23:48:50 |
Cruis'n Blast (2017) | AyrtPR97 photo_librarymode_comment 2021-09-20 23:05 | Silnev wrote Well based on what you described Donathan they wouldn't be allowed to be added to the site. Silnev, could you explain what does it make this game any different to #Drive please? Because on #Drive you basically toggle the different visuals (or body kits) on and off. What is really different for this game? |
Cruis'n Blast (2017) | DonathanXVI photo_librarymode_comment 2021-09-20 21:12 | Silnev wrote Well based on what you described Donathan they wouldn't be allowed to be added to the site. Ahh okay, I understand then. Sorry! |
Cruis'n Blast (2017) | Ryan2t4 photo_librarymode_comment 2021-09-20 08:22 | add Hollywood, Nepal, Africa, and Hong Kong. |
Cruis'n Blast (2017) | Silnev photo_librarymode_comment 2021-09-20 07:42 | DonathanXVI wrote I've just maxed every vehicle in the game and gotten screenshots of them all, so if you say yes, I'll start adding them later. Well based on what you described Donathan they wouldn't be allowed to be added to the site. |
Cruis'n Blast (2017) | DonathanXVI photo_librarymode_comment 2021-09-20 07:10 | DonathanXVI wrote Once you unlock them, the performance upgrades are forced on but you have the option to toggle the visual stuff on and off. I feel like it would at least be interesting to show off the full potential of the cars, similarly to the Max Coolness levels in #DRIVE. Plus, some of the Maxed versions are so outrageous, I feel like they deserve their own separate spots. I've just maxed every vehicle in the game and gotten screenshots of them all, so if you say yes, I'll start adding them later. -- Last edit: 2021-09-20 07:13:56 |
Cruis'n Blast (2017) | DonathanXVI photo_librarymode_comment 2021-09-19 08:20 | Silnev wrote Are the visual upgrade forced onto the car or do you have the options to choose how they look? i.e.like cosmetic mods in a NFS game. Once you unlock them, the performance upgrades are forced on but you have the option to toggle the visual stuff on and off. I feel like it would at least be interesting to show off the full potential of the cars, similarly to the Max Coolness levels in #DRIVE. Plus, some of the Maxed versions are so outrageous, I feel like they deserve their own separate spots. -- Last edit: 2021-09-20 03:53:24 |
Cruis'n Blast (2017) | Silnev photo_librarymode_comment 2021-09-19 07:59 | DonathanXVI wrote As you level up the cars, their performance improves and you unlock more and more visual upgrades until the car becomes a neon abomination. Are the visual upgrade forced onto the car or do you have the options to choose how they look? i.e.like cosmetic mods in a NFS game. -- Last edit: 2021-09-19 07:59:51 |
Cruis'n Blast (2017) | DonathanXVI photo_librarymode_comment 2021-09-19 06:57 | Silnev wrote Depends how they work. Describe the process on how you acquire them. As you level up the cars, their performance improves and you unlock more and more visual upgrades until the car becomes a neon abomination. Here's an example: drive.google.com/file/d/1JmmZbxZuCBnl89gtPX7_hmdG2tD5pkMX/view?usp=drivesdk ...this used to be a normal-looking GT-R. |
Cruis'n Blast (2017) | Silnev photo_librarymode_comment 2021-09-19 06:36 | DonathanXVI wrote Should I add separate pages for the "Maxed" versions of the cars? Depends how they work. Describe the process on how you acquire them. |
Cruis'n Blast (2017) | DonathanXVI photo_librarymode_comment 2021-09-19 05:50 | Should I add separate pages for the "Maxed" versions of the cars? |
Cruis'n Blast (2017) | DonathanXVI photo_librarymode_comment 2021-09-17 21:31 | RKDxNT3000 wrote The only difference between the animal cars and the main vehicles like the Corvette C8 is that they don't get decal upgrades. They still get Neon, Bodykit, and Engine upgrade. No joke, the shark's bodykit is a freakin' lazer beam a la Austin Powers. Same applies to all of the special vehicles. Basically, only the licensed vehicles have decals. -- Last edit: 2021-09-18 04:24:30 |
Cruis'n Blast (2017) | RKDxNT3000 photo_librarymode_comment 2021-09-17 19:27 | Attacker1997 wrote Well, as long as they are motor vehicles on wheels, it's fine. But if that's not the case, you can post these animal vehicles in the comment section Copy that |
Cruis'n Blast (2017) | Attacker1997 photo_librarymode_comment 2021-09-17 14:54 | Speedevil wrote Should the playable animal cars be listed? They aren't cars but they work exactly like the other vehicles. Well, as long as they are motor vehicles on wheels, it's fine. But if that's not the case, you can post these animal vehicles in the comment section -- Last edit: 2021-09-17 15:06:28 |
DonathanXVI photo_librarymode_comment 2021-09-17 04:55 | AHotWheelsCollector wrote Originally from a Unity asset pack assetstore.unity.com/packages/3d/vehicles/land/monster-truck-pack-69024 That is definitely an... interesting discovery, haha At least they slightly altered the model, right? -- Last edit: 2021-09-17 04:56:00 | |
Cruis'n Blast (2017) | RKDxNT3000 photo_librarymode_comment 2021-09-16 22:52 | Speedevil wrote Should the playable animal cars be listed? They aren't cars but they work exactly like the other vehicles. The only difference between the animal cars and the main vehicles like the Corvette C8 is that they don't get decal upgrades. They still get Neon, Bodykit, and Engine upgrade. No joke, the shark's bodykit is a freakin' lazer beam a la Austin Powers. |
Cruis'n Blast (2017) | Speedevil photo_librarymode_comment 2021-09-16 19:26 | Should the playable animal cars be listed? They aren't cars but they work exactly like the other vehicles. |
Attacker1997 photo_librarymode_comment 2021-09-16 17:47 | DonathanXVI wrote I found this screenshot on a website for the arcade version, but now that I look at it, that gold GT-R isn't a Nismo... whoops. Corrected | |
DonathanXVI photo_librarymode_comment 2021-09-16 16:44 | I found this screenshot on a website for the arcade version, but now that I look at it, that gold GT-R isn't a Nismo... whoops. | |
Cruis'n Blast (2017) | RKDxNT3000 photo_librarymode_comment 2021-09-16 06:29 | So, are we going to include the SHARK and UNICORN that you can drive as on the page or no? |
AHotWheelsCollector photo_librarymode_comment 2021-09-15 22:41 | Originally from a Unity asset pack assetstore.unity.com/packages/3d/vehicles/land/monster-truck-pack-69024 |