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![]() ![]() 2023-03-27 15:06 | Silnev a écrit If a vehicle can only be playable via a gameshark code that does not quantify it being "playable". A lot of traffic vehicles in NFS 3 Hot Pursuit should be delisted from playable category since they are only driveable with Gameshark. |
![]() ![]() 2023-03-27 03:34 | Flippedoutkyrii a écrit I mean It makes sense this would be cut, as it's a South Korean Economy Car and there would have been no way it could have reached North Korea. Unless this vehicle was to imply there would have been combat on South Korean soil, if so, that would have been very neat! I think it was cut because it has very similar specs to the Jaju and there's no need to have a modern and a old 4 door civilian car when they have the same stats and porpouse. It's either that or there was going to be a mission in South Korean soil like you said but it was cut. |
![]() 2023-03-27 03:00 | I mean It makes sense this would be cut, as it's a South Korean Economy Car and there would have been no way it could have reached North Korea. Unless this vehicle was to imply there would have been combat on South Korean soil, if so, that would have been very neat! |
![]() ![]() 2023-03-27 01:55 | mcthieve a écrit That's right, it's in a testing level which is only accessible with gameshark/action replay codes. All the vehicles are there, including the railguns that appear in one of the ace contracts. If a vehicle can only be playable via a gameshark code that does not quantify it being "playable". |
![]() ![]() 2023-03-27 01:33 | Flippedoutkyrii a écrit Wow, first time I saw this. Was hidden in the files and accessed via codes or something? That's right, it's in a testing level which is only accessible with gameshark/action replay codes. All the vehicles are there, including the railguns that appear in one of the ace contracts. |
![]() 2023-03-27 01:05 | Wow, first time I saw this. Was hidden in the files and accessed via codes or something? |
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