Last completed video game pages

Need for Speed: Hot Pursuit 2, Racing, 2002



Developer: EA Seattle

Publisher: EA Games

Damageable vehicles: Yes

Tracks or places: view them

GamecubePCPS2XBox


Pictures for this video game were provided by: sajmon14 , Skyline159 , carcrasher88 , Rinspeed , takumi , Rush_Freak , Gamer

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Results pages

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IGCD Tests [ Add a Test ]


The average are only displayed when the number of votes has reached 3.
Graphics and Sound
Vehicle ModelingYour Vote :
/10
Average :
8.42/10 (12 votes)
Landscape/Scenery QualityYour Vote :
/10
Average :
8.25/10 (12 votes)
Weather EffectsYour Vote :
/10
Average :
6.27/10 (11 votes)
Damage SystemYour Vote :
/10
Average :
5.42/10 (12 votes)
Sounds EffectsYour Vote :
/10
Average :
7.75/10 (12 votes)
Gameplay
PlayabilityYour Vote :
/10
Average :
7.83/10 (12 votes)
RealismYour Vote :
/10
Average :
6.92/10 (12 votes)
Artificial Intelligence PerformanceYour Vote :
/10
Average :
7.73/10 (11 votes)
Lifespan
Vehicles VarietyYour Vote :
/10
Average :
8.08/10 (12 votes)
Tracks Variety/Map SizeYour Vote :
/10
Average :
7.83/10 (12 votes)
Solo ModeYour Vote :
/10
Average :
8.45/10 (11 votes)
Multiplayer ModeYour Vote :
/10
Average :
8.63/10 (8 votes)


Introduction



AuthorMessage

Skyline159 FR (42)

2020-04-06 20:01

All NFS cars in the PS2 version are different in the PC, Gamecube and Xbox version.

Klumb3r CL (781)

2020-04-06 23:36

So the game needs its own page

carcrasher88 US (20)

2020-04-07 00:26

That...actually makes a lot of sense, since the PS2 version was also developed by a different studio. Remember, Black Box developed the PS2 version, while EA Seattle developed all the other versions.

Also, listing the developer as EA Canada is incorrect, as Black Box wasn't EA Canada, it was just part of EA Canada after the acquisition that occured during HP2 development.

The acquisition also resulted in the name change to EA Black Box, which should be the developer name listed for the PS2 version, while the PC, GC, and Xbox versions should be EA Seattle.

Both studios were part of EA Canada, but they weren't EA Canada as a whole.

-- Last edit: 2020-04-07 00:28:14

carcrasher88 US (20)

2020-04-07 04:31

If you can, feel free to move my traffic and prop vehicle ones over there as well, as those are from the PS2 version. Unless someone else wants to get better quality ones.

TheGreaser US (132)

2020-04-07 04:36

Which isn't easy because PCSX2 is very hard to use - and it takes a crap-ton of steps and you need tons of requirements to even get it to run properly. Also, you need its BIOS and have a legal copy.

Skyline159 FR (42)

2020-04-07 17:25

Keep the PS2 NFS Edition cars for this page.

Skyline159 FR (42)

2020-04-07 18:00

The Inside is not done, there is the problem of graphics during the gameplay.

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