Sega GT Online (2004)





Type: Racing

Developer: Wow Entertainment

Publisher: SEGA Europe

Platforms: Xbox

Damageable vehicles: No

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  • Playable Vehicles

    2001 Caterham Super Seven
    2001 Chevrolet Camaro SS
    1969 Chevrolet Camaro Z/28
    1971 Chevrolet Camaro Z28
    1970 Chevrolet Chevelle
    1959 Chevrolet Corvette
    1963 Chevrolet Corvette
    1970 Chevrolet Corvette
    2002 Chevrolet Corvette

    Tracks or places:

    Blue Steel Speedway
    Brick Raceway
    Buffalo Hill
    Desert Super Ring
    Eastern Breeze Circuit
    Falcon Wing Circuit
    Green Castle Pass
    Iron City Circuit
    Standing Knights Speedway
    Sun Orchard Park
    Tornado Pass
    Turquoise Sea Park
    White Steps
    Wild Country Circuit

    Comments

    Author Message


    CA XThUnDeRX photo_librarymode_comment

    2022-05-26 23:32
    Solarriors wrote
    Any news on where to find the modified .xbe ?


    Download the .xbe here - drive.google.com/file/d/1L4vgf2hdlwXB0iUZbxw_b10gPi_uNPIU/view?usp=sharing
    Download jbel_loop.adx here - drive.google.com/file/d/1-qEbywFBSiNMslJ-j-42OFnlIraxnzb9/view?usp=sharing

    YOU'LL NEED A MODDED XBOX FOR THIS TO WORK!

    Replace the default.xbe file with your installation for this .xbe. (I highly recommend backing up the original.)

    Please let me know if there are any issues!

    - Starts with $21 Million cash on new saves
    - Includes every vehicle available for purchase, immediately (including previously unobtainable Online only vehicles!)
    - All secret/hidden cars, Opel, BMW, Bugatti "veylon", Groundeffect A.K.I.O., WR Impreza, unfinished cars.
    - All parts can be purchased in the Parts shop, including Online only parts!
    - Christmas track from Sega GT 2002 Christmas Demo added to Quick Race/Time Trial (it replaces one of the tracks, can't remember which though. Might be the Drag Strip?)
    --- This track requires "jbel_loop.adx" to be in the game's folder as the track calls for the .adx file in question, otherwise the game will crash. The .adx file can be downloaded above. Place the .adx file into the "adx" folder in the game's directory on your installation.
    - Several cars have improved colour palettes (to be completed.. someday.)
    US MushuGuardian photo_librarymode_comment

    2021-05-18 18:52
    Solarriors wrote
    Any news on where to find the modified .xbe ?

    I was going to ask the same thing.
    CH Solarriors photo_librarymode_comment

    2021-03-20 09:48
    Any news on where to find the modified .xbe ?


    US RKDxNT3000 photo_librarymode_comment

    2020-12-09 01:17
    Solarriors wrote

    Funnily ThunderX wanted to upload those cut/hidden cars a year ago or so.
    Ah I know of Xenn I've his youtube videos.
    Join the IGCD Discord, the two of you that would be nice.
    My Discord is my username followed by the day we were yesterday (as of my time of posting), ending with the digit before it, in the middle are natural numbers required to reach it by multiplication (the smallest last).

    He actually pleaded the case for me when I initially added them and then they got removed lol
    CH Solarriors photo_librarymode_comment

    2020-12-08 05:57
    RKDxNT3000 wrote

    Alright, after chatting with Xenn, I've got the files I can send over. What's your discord?

    Funnily ThunderX wanted to upload those cut/hidden cars a year ago or so.
    Ah I know of Xenn I've his youtube videos.
    Join the IGCD Discord, the two of you that would be nice.
    My Discord is my username followed by the day we were yesterday (as of my time of posting), ending with the digit before it, in the middle are natural numbers required to reach it by multiplication (the smallest last).

    -- Last edit:
    2020-12-08 05:59:29


    US RKDxNT3000 photo_librarymode_comment

    2020-12-05 22:06
    Solarriors wrote
    By the way I'd be interested in having the missing cars. Mostly the omission of Opels, do you have a link for the .xbe mod ?

    Alright, after chatting with Xenn, I've got the files I can send over. What's your discord?


    US RKDxNT3000 photo_librarymode_comment

    2020-12-05 04:02
    Solarriors wrote
    By the way I'd be interested in having the missing cars. Mostly the omission of Opels, do you have a link for the .xbe mod ?

    I do not, but I will contact Xenn about it.
    CH Solarriors photo_librarymode_comment

    2020-12-04 05:09
    By the way I'd be interested in having the missing cars. Mostly the omission of Opels, do you have a link for the .xbe mod ?


    US RKDxNT3000 photo_librarymode_comment

    2020-12-04 01:56
    Alright. I want to make note that these cars are accessible with a developer/modified .xbe file of the game that allows users to purchase and drive vehicles that were cut from the game, including vehicles from Sega GT 2002 that were cut for Online. They will all be put under Cut/Undriveable vehicles, as they require a modified/developer version of the game to access.

    There are unfinished vehicles that use a yellow Nissan 180SX as the placeholder model. I will not include those vehicles.

    A video from GTPXenn shows off this content in more detail here: youtu.be/vCqVyaxcOwo

    **EDIT** I'm not used to the current way of adding vehicles to the site yet, so I may make a mistake or two. If you want to edit information (change origin, vehicle class, etc), feel free to use my screenshots and re-upload them.

    -- Last edit:
    2020-12-04 02:16:54


    ID Speedy17 photo_librarymode_comment

    2020-12-04 00:46
    Solarriors wrote
    well if it's official but also remember the basic rule that uploaded car have to be different from each other. if the debug Mustang is the same as the one in the final game there's no point.
    I understand wym,the difference of the debug Mustang is just the performance and the sounds

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