Midnight Club II (2003)





Categoría: Conducción

Desarrollador: Rockstar San Diego

Publicador: Rockstar Games

Plataformas: PC, PS2, PS3, Xbox

Daños en vehículos:

  • 1998 Lexus GS 300
    Lusso XT
    2002 Lotus Elise
    Alarde

    Liebherr TI 282
    1977 Lincoln Continental Mark V
    1998 Lincoln Town Car Stretched Limousine

    Circuitos o lugares:

    US Los Angeles
    FR Paris
    Complete the Los Angeles career
    JP Tokyo
    Complete the Paris career

    Comentarios

    Autor Mensaje


    BR Victor_2003 photo_librarymode_comment

    2023-01-17 13:42
    Two prop vehicles are missing, the cop helicopter (MD-500) from Farid's first race and the Tokyo train.


    AU Silnev photo_librarymode_comment

    2022-06-17 13:42
    Entry complete.


    BR Victor_2003 photo_librarymode_comment

    2022-06-02 13:16
    SK36 escribió
    It´s funny that the US Spec Escort (Cocotte) has a Cosworth wing, while the the European Escort (Bryanston) doesn´t.

    I noticed that too.
    MX SK36 photo_librarymode_comment

    2022-06-01 03:37
    It´s funny that the US Spec Escort (Cocotte) has a Cosworth wing, while the the European Escort (Bryanston) doesn´t.


    BR Victor_2003 photo_librarymode_comment

    2022-02-16 15:54
    Exist 3 cut playbable cars in the game files, SLF400 that is possible to drive, Crusader and Vampire that only exist the textures.


    BR Victor_2003 photo_librarymode_comment

    2021-09-30 19:45
    Gagarsa06 escribió
    There are more unused traffic cars than there are.

    In the PS2 version there are some unused traffic cars left in the game files. They still have UV mapping data on them, but the textures have been removed:
    va_206_p (has the shape of a Peugeot 206, possibly meant for Paris)
    va_accord_t (duplicate of va_accord_l, has incorrectly assigned textures, possibly meant for Tokyo)
    va_audi_s3_p (has the shape of an Audi S3, possibly meant for Paris)
    va_bmw_l (has the shape of an E35 BMW 3-Series, possibly meant for Los Angeles)
    va_bustour_p (no leftover model, possibly meant for Paris)
    va_copcar1_l and va_copcar2_l (slicktop and siren bar, respectively, have the shape of a Ford Crown Victoria, possibly meant for Los Angeles)
    va_crv_l (has the shape of a Honda CR-V, possibly meant for Los Angeles)
    va_humlimo_l (has the shape of a Hummer H1 limousine, possibly meant for Los Angeles)
    va_polo_p (has the shape of a VW Polo, possibly meant for Paris)

    The 206 cut car have similar design to 206 convertible.


    MX Gagarsa06 photo_librarymode_comment

    2021-03-09 23:49
    There are more unused traffic cars than there are.

    In the PS2 version there are some unused traffic cars left in the game files. They still have UV mapping data on them, but the textures have been removed:
    va_206_p (has the shape of a Peugeot 206, possibly meant for Paris)
    va_accord_t (duplicate of va_accord_l, has incorrectly assigned textures, possibly meant for Tokyo)
    va_audi_s3_p (has the shape of an Audi S3, possibly meant for Paris)
    va_bmw_l (has the shape of an E35 BMW 3-Series, possibly meant for Los Angeles)
    va_bustour_p (no leftover model, possibly meant for Paris)
    va_copcar1_l and va_copcar2_l (slicktop and siren bar, respectively, have the shape of a Ford Crown Victoria, possibly meant for Los Angeles)
    va_crv_l (has the shape of a Honda CR-V, possibly meant for Los Angeles)
    va_humlimo_l (has the shape of a Hummer H1 limousine, possibly meant for Los Angeles)
    va_polo_p (has the shape of a VW Polo, possibly meant for Paris)


    AU Silnev photo_librarymode_comment

    2020-01-08 09:14
    Solarriors escribió
    Why are the props and drivable versions of cop cars double listed?
    They shouldn't


    Props are often listed for many games. Heck look at entries that feature no playable cars. As for the cop cars I think the playable cop car models are different to the non-playable models. This is most obvious with the 300zx. The playable has a rear wing plus fender mirrors that the non-playable lacks.
    CH Solarriors photo_librarymode_comment

    2020-01-08 07:23
    Why are the props and drivable versions of cop cars double listed?
    They shouldn't


    US Bear photo_librarymode_comment

    2019-12-25 04:11
    Fun fact about Midnight Club II: If I can remember correctly, the PS2 version was the only version of the game that was capped at 30 frames per second.

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