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Beavis and Butt-Head, Action, 1994



Developer: Radical Entertainment (Genesis) / Realtime Associates (Super Nintendo)

Publisher: Viacom

Damageable vehicles: No

Tracks or places: ?

Super NintendoMegadrive


Pictures for this video game were provided by: TheGreaser

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AuthorMessage

TheGreaser US (23)

2019-06-03 23:00

AVGN brought me here again.

Let me give you some insight about this game based on the '90s American sitcom of the same name. Beavis and Butt-Head is a sensation which brought forth some hilarious comedy and a heavy focus on mocking music videos. The series, created by Mike Judge, centers on two socially incompetent teenage delinquents and couch potatoes named Beavis and Butt-Head (both voiced by Judge), who go to school at Highland High in Highland, Texas. They lack evident adult supervision at home and are dimwitted, undereducated and barely literate. Both lack any empathy or moral scruples, even regarding each other. They will usually deem things they encounter as "cool" if they are associated with heavy metal, violence, sex, destruction or the macabre. (source from Wikipedia)

The first segment is about leaving the house and interacting with society, causing all sorts of mischief and a vision on teenage primal inner-self. The other segment is about the duo watching music videos on TV and commenting on them (hence why I said making fun of stuff with two people). This gave way to reviewing various styles of media, including myself.

It only seemed natural to show up in videogames, and they had it with the 16-bit versions, both somewhat different from each other and both have similar kinds of awful. We're There, Dude!

When AVGN reviewed both the Sega Genesis and SNES versions of the Beavis and Butt-Head game, he had a lot good impressions: the humor is remarkable, the graphics fit with the gameplay and everything was in tune with the show. However, everything goes south when he found the first problems with the game - the brutal difficulty.

I'll write it off in a list of the 16-bit game's serious problems here:

Genesis Version:
1. Beavis and Butt-Head each have their own lifebar, and you can switch between them anytime. Unfortunately, it does not take long each of their health to drain, and it does not matter if it's Beavis or Butt-Head, all it takes is one fatal hit and the game's over (by the way, the game over screen has the duo with their Burger World attire in Hell). No extra lives, no continues, NOTHING.

2. Saving the game doesn't refill your health. If you were already low on health when you saved, your health will still be low and you will have to pick up the items when you resume playing via password. (Mind you, AVGN had this problem when he reviewed the games.)

3. Enemies will immediately respawn a screen away in the Genesis version.

4. In order to access the sick room at the hospital to refill your health, you need to eat a rotten burger next to a dumpster, which will slowly deplete your health through food poisoning. There are enemies and obstacles on the way to the sick room, so trying to get there before the burger kills you is a bit of a challenge when you are low on health. Speaking of that, both are affected regardless of whoever ate it.

5. If you choose "Sucks" (Game's equivalent to quitting a stage) to exit a stage, you will lose all the items you collected in that stage.

Will update with SNES version's problems later.


-- Last edit: 2019-06-03 23:37:49

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