Cruis'n Blast (2017)





Type: Racing

Developer: Raw Thrills

Publisher: Raw Thrills

Platforms: Arcade, Switch

Damageable vehicles: Yes

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  • Playable Vehicles

    1961 AEC Routemaster
    Double Decker
    1961 AEC Routemaster
    Double Decker (Maxed)
    Boeing AH-64 Apache
    Stealth Chopper
    Boeing AH-64 Apache
    Stealth Chopper (Maxed)
    1959 Cadillac Eldorado Biarritz
    1959 Cadillac Eldorado Biarritz
    2013 Can-Am Outlander Max
    Quad ATV
    2013 Can-Am Outlander Max
    Quad ATV (Maxed)
    2017 Chevrolet Camaro ZL1
    2017 Chevrolet Camaro ZL1
    1959 Chevrolet Corvette
    1959 Chevrolet Corvette
    1963 Chevrolet Corvette
    1963 Chevrolet Corvette
    2020 Chevrolet Corvette
    2020 Chevrolet Corvette
    2015 Chevrolet Corvette Z06
    Ferrara Ultra FD-100
    Fire Truck
    Ferrara Ultra FD-100
    Fire Truck (Maxed)
    1998 Ford Crown Victoria
    General Dynamics M1 'Abrams'
    Tank
    General Dynamics M1 'Abrams'
    Tank (Maxed)
    2022 GMC Hummer EV
    2022 GMC Hummer EV
    2008 Hummer HX
    1989 International 3800
    School Bus
    1989 International 3800
    School Bus (Maxed)
    2013 Lamborghini Aventador LP 700-4 Roadster
    1987 Lamborghini Countach
    1999 Lamborghini Diablo GT
    2014 Lamborghini Huracán LP 610-4
    2013 Lamborghini Veneno
    2013 Lamborghini Veneno
    Police Cruiser
    2013 Lamborghini Veneno
    Police Cruiser (Maxed)
    LTI TX4
    Made for Game Monster Truck
    Monster Truck
    Made for Game Monster Truck
    Monster Truck (Maxed)
    Made for Game SUV
    Made for Game UFO
    UFO
    Made for Game UFO
    UFO (Maxed)
    Mitsubishi Fuso Canter
    2013 Nissan 370Z
    2013 Nissan 370Z
    2011 Nissan GT-R
    2011 Nissan GT-R
    2015 Nissan GT-R Nismo
    Race Car Formula
    Rubino Bullet
    Race Car Formula
    Rubino Bullet (Maxed)
    unknown
    Hovercraft
    unknown
    Hovercraft (Maxed)
    Yamaha R1
    Superbike
    Yamaha R1
    Superbike (Maxed)

    Unplayable Vehicles

    SSC Ultimate Aero
    Toyota Truck
    unknown
    unknown

    Tracks or places:

    US Death Valley
    UK London
    MG Madagascar
    BR Rio de Janeiro
    SG Singapore

    Comments

    Author Message


    US DonathanXVI photo_librarymode_comment

    2021-11-14 01:47
    Silnev wrote


    Ok, because it's against the rules to uses images from other sources for entry images.

    So they will not be used.

    Ohh alright then, sorry about that.


    AU Silnev photo_librarymode_comment

    2021-11-14 00:28
    DonathanXVI wrote

    I found the pictures from an Arcade Heroes article showing off in-game and in-engine images displaying the cars and tracks.
    Here's the article: arcadeheroes.com/2016/12/09/cruisn-blast-arcade-now-available/


    Ok, because it's against the rules to uses images from other sources for entry images.

    So they will not be used.


    US DonathanXVI photo_librarymode_comment

    2021-11-13 18:54
    Silnev wrote


    Where did those pics come from?

    I found the pictures from an Arcade Heroes article showing off in-game and in-engine images displaying the cars and tracks.
    Here's the article: arcadeheroes.com/2016/12/09/cruisn-blast-arcade-now-available/

    I got the photo of the rear of the 2015 Corvette from a trailer for the game, and the photo of the rear of the Aventador from a YouTube video with gameplay.

    -- Last edit:
    2021-11-13 19:00:41


    AU Silnev photo_librarymode_comment

    2021-11-13 00:34
    DonathanXVI wrote
    I found clear pictures of all the cut licensed cars!(as well as a couple mysterious unknown cars I found in an in-game screenshot. I'll start uploading them now.


    Where did those pics come from?


    US DonathanXVI photo_librarymode_comment

    2021-11-13 00:03
    I found clear pictures of all the cut licensed cars!(as well as a couple mysterious unknown cars I found in an in-game screenshot. I'll start uploading them now.

    -- Last edit:
    2021-11-13 00:14:03
    US Runoff1999 photo_librarymode_comment

    2021-09-27 21:00
    I feel like the Arcade version and Switch port should have separate pages. This whole page is just a mess right now.


    AU Silnev photo_librarymode_comment

    2021-09-24 16:57
    DonathanXVI wrote


    Sorry if the way I described it wasn't clear, but I'll try explaining it again. I don't know if this will help my case, but here goes.
    The player can choose the color of the car, but the look of the visual upgrades can't be changed.


    Oh, ok then everything's fine, I suppose. Go ahead and upload them. Sorry for any inconvenience.

    -- Last edit:
    2021-09-24 16:58:10


    US DonathanXVI photo_librarymode_comment

    2021-09-24 16:38
    Silnev wrote


    Well if the mods are uniform in their presentation then it is fine but if they need to be added individually then that is not fine.

    That's why the racing mods in Gran Turismo 2 are fine because they transform the entire car when you apply them with the only thing the player being able to choose is the colour otherwise other stuff like the spoiler, body kit and whatnot are chosen by the game.



    If Crusin' Blast functions like that then yes the upgraded cars should be allowed but based on how Donathan described them I said they aren't.


    Sorry if the way I described it wasn't clear, but I'll try explaining it again. I don't know if this will help my case, but here goes.
    Once you unlock each upgrade, the visual stuff is put onto your car. There are four upgrades: neon, decal, body kit, and engine upgrade. Similarly to #DRIVE, you are able to turn the visuals on and off. The visual upgrades are chosen by the game; there is only one body kit/neon set/engine upgrade/decal per car. The player can choose the color of the car, but the look of the visual upgrades can't be changed.

    -- Last edit:
    2021-09-24 16:40:03


    AU Silnev photo_librarymode_comment

    2021-09-20 23:48
    AyrtPR97 wrote

    Silnev, could you explain what does it make this game any different to #Drive please? Because on #Drive you basically toggle the different visuals (or body kits) on and off. What is really different for this game?


    Well if the mods are uniform in their presentation then it is fine but if they need to be added individually then that is not fine.

    That's why the racing mods in Gran Turismo 2 are fine because they transform the entire car when you apply them with the only thing the player being able to choose is the colour otherwise other stuff like the spoiler, body kit and whatnot are chosen by the game.



    If Crusin' Blast functions like that then yes the upgraded cars should be allowed but based on how Donathan described them I said they aren't.

    -- Last edit:
    2021-09-20 23:48:50


    ES AyrtPR97 photo_librarymode_comment

    2021-09-20 23:05
    Silnev wrote


    Well based on what you described Donathan they wouldn't be allowed to be added to the site.

    Silnev, could you explain what does it make this game any different to #Drive please? Because on #Drive you basically toggle the different visuals (or body kits) on and off. What is really different for this game?

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