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Batman: Arkham Knight, Action, 2015



Developer: Rocksteady Studios

Publisher: Warner Brothers Interactive Entertainment

Damageable vehicles: Yes

Tracks or places: ?

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Pictures for this video game were provided by: Mark0 , speedfreak975 , patridam , TheGreaser

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AuthorMessage

TheGreaser US (58)

2019-09-03 19:21

Still a couple of missing vehicles, such as:
-Bludhaven North Refrigeration van (used by Penguin's thugs, notably unique blue color)
-At the beginning of the game, there's a red SUV (not to be confused with the wagon) that doesn't show up anywhere else.
-Civilian versions of both the Bludhaven refrigeration van and SWAT Van, only found underground at Founders Island.
If possible can they be added?

I'll talk about this game later.

TheGreaser US (58)

2019-09-19 07:58

I want to put this out because I'm also giving backstories about the games on this site. This will be my first one on the many games I've known for awhile. I will be covering about Arkham Knight's botched PC port, which was one of the most controversial topics (and worst game moments) of 2015.

After the success of the Arkham saga (including the offshoot Origins in 2013), Rocksteady, the developers of the Batman: Arkham games based in London, wanted to end the Arkhamverse on a high note. The game would be developed regularly, and all looked fine throughout 2014, when the trailers were out and GameInformer did a cover story for April '14, talking about the game's features and the first few minutes of the story, which would be titled "Arkham Knight." Little did anyone know about a PC port, especially after Arkham City's misfired PC port, would wind up being outsourced by a third-party company who didn't program the game well, and the reaction was appalling.

June 23, 2015 would be the launch day for the M-rated (yes, it's actually rated M instead of T) Arkham Knight. Gamers and Batman fans alike gave glowing reviews on the console versions, which was arguably the best rated Batman game. When the game was ported to PC, gamers found something different. The game was, as I said before, outsourced by a third-party company, Iron Galaxy Studios, and when it came out, the result was more like hostile territory. The PC port was critically panned for its insane amount of bugs and glitches, low-res textures, inconsistent frame rate, sudden and very frequent crashes. Even if you have a very powerful Nvidia card, the game still won't play well. This is strange, because the PS4 and Xbox One versions ran flawlessly apart from a few bugs. Gamers and critics piled on their frustrations on Steam, which originally was released on that platform, and it got so bad that the game had to be pulled from Steam until fall 2015.

To put this into perspective, look at this (source: Crappy Games Miraheze):

The PC version was heavily hyped by WB and Nvidia, showing videos of the game running at 60 FPS, when the game itself was capped at 30 FPS and saying they were working closely with Nvidia to deliver the best possible experience, a promise which they were unable to deliver on, a case of false advertising.

What's worse is that during an interview, even WB admitted that the PC port was not ready to release, but they chose to anyway.

While the PC port is mostly fixed (even though the game still has some problems), this was still one of the most worst gaming moments of the decade, and one that will go down in legacy status.

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